window.game = window.game || {};
require("Map");
cc.Class({
    extends: cc.Component,

    properties: {
        
    },

    // use this for initialization
    onLoad: function () {
       
       
      // game.map.create();

        

       
        this.drawMap();
    },
    drawMap: function(){

    },
   
    // called every frame, uncomment this function to activate update callback
    // update: function (dt) {

    // },
});
